🍉 Data Led Growth project | PocketFM
🍉

Data Led Growth project | PocketFM

Overview

  • Increasing Conversion% by increasing Activation%, number of users who listen to 1 hour of the show, "God Eye". Aim is to do this by increasing 0-95% completion rate of the first 5 episodes, which together add up to 1 hour. It is to be achieved by re-writing each episode by increasing stakes in the first 3 seconds of the episode and improving cliffhangers (which will impact 75%-95% completion of the episode)

Hypothesis

  • If Activation% increases by 10%, then Conversion% will increase by 7%, because more users will be entering the conversion funnel. This show already has high conversion and high retention, but a low activation%

Goal

  • Increasing 0-95% completion rate of the first 5 episodes by increasing 3 second play% (first 3 seconds played of the episode) and 75%-95% completion rate (listened device% of the last quadrant of the episode)

Success Metrics

  • Best Case: 0-95% completion is above 3%
  • Worst Case: 0-95% completion of the re-written episode is better than the current version live on app
  • Health Metric: Cost Per Install should be less than $10

Experiment Design

  • Testing a re-written episode 1 with the following changes:
    • new opening, to increase 3 Second Play% (15%+),
    • heightened cliffhangers, to increase 75%-95% completion (90%+),
    • reducing irrelevant information and increasing action.
  • To increase 0-95% completion (3%+) while maintaining a healthy CPI (<$10).
  • Supporting Data:
    • As a part of another experiment, we tested Activation% of the existing 1 hour of the show as an ad on meta (to get quicker results on the experiment - show has low LDAU on app)image.png
    • Adset has a high CPI, a low 3 second play%, and a poor 0-25% completion.
    • The first episode makes up 18% of the adset. That's why we thought we'd approach it episode-wise. These episodes can then become assets for acquisition in the future.
  • Variation Design:
  • Audience and Sample Testing:
    • Same Ad controls.
    • Sample Size to be around ~25k impressions on the adset and 20+ installs for all variants

Post Experiment

  • Result:image.png
    • Variation A has the lowest 3 second play, but has the highest 0-25%, leading to the highest 0-95% completion rate. Not to mention, the lowest CPI (the lowest we've ever gotten with a promo for this show)
  • Release Design
    • Scale Variation A to see if the CPI holds.
  • Next Steps:
    • Re-write the first few seconds to increase 3 second play.
    • Re-write the second quadrant of the episode.





















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